Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Spatial learning: cognitive mapping in abstract virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
EEWWW!!: tangible interfaces for navigating into the human body
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
The Pie Slider: Combining Advantages of the Real and the Virtual Space
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
TeddIR: tangible information retrieval for children
Proceedings of the 9th International Conference on Interaction Design and Children
Personal and Ubiquitous Computing
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This paper presents a software environment for children at the age of four to six years. It is designed to teach navigational knowledge in a virtual environment. A prototype of a prop based input device is proposed in this regard. We report on a study at a day-care centre that was conducted to compare cursor and mouse control to the prototype. Furthermore the evaluation examined whether a transfer of knowledge from a virtual environment to a real world situation is discernible. It became obvious that cursor and mouse control is too difficult for children at the predefined age. A transfer of knowledge might be facilitated by using tangible user interfaces.