Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Earth Mover's Distance as a Metric for Image Retrieval
International Journal of Computer Vision
The Recognition of Human Movement Using Temporal Templates
IEEE Transactions on Pattern Analysis and Machine Intelligence
View-Invariant Representation and Recognition of Actions
International Journal of Computer Vision
Vision-Based Gesture Recognition: A Review
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Generating Natural Language Description of Human Behavior from Video Images
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 4
Recognizing Action at a Distance
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Silhouette Analysis-Based Gait Recognition for Human Identification
IEEE Transactions on Pattern Analysis and Machine Intelligence
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Subject-independent natural action recognition
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Learning dynamics for exemplar-based gesture recognition
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Finding motion primitives in human body gestures
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
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A fundamental natural interaction concept is not yet fully exploited in most of the existing human-computer interfaces. Recent technological advances have created the possibility to naturally and significantly enhance the interface perception by means of visual inputs, the so called Vision-Based Interaction (VBI). In this paper, we present a gesture recognition algorithm where the user's movements are obtained through a real-time vision-based motion capture system. Specifically, we focus on recognizing users motions with a particular mean, that is, a gesture. Defining an appropriate representation of the user's motions based on a temporal posture parameterization, we apply non-parametric techniques to learn and recognize the user's gestures in real-time. This scheme of recognition has been tested for controlling a classical computer videogame. The results obtained show an excellent performance in on-line classification and it allows the possibility to achieve a learning phase in real-time due to its computational simplicity.