Collaborative augmented reality
Communications of the ACM - How the virtual inspires the real
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile and Collaborative Augmented Reality: A Scenario Based Design Approach
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
A Wizard of Oz study for an AR multimodal interface
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Advanced Interaction Techniques for Augmented Reality Applications
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
User expectations for mobile mixed reality services: an initial user study
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Prototype evaluation and user-needs analysis in the early design of emerging technologies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Mixed reality in virtual world teleconferencing
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
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Mixed reality (MR) technologies and applications, including interpersonal communication, are rapidly evolving. Despite its promise, peoples' actual needs concerning the advanced uses of MR are less studied. To address this knowledge gap, we conducted two focus group user studies in which we explored people's perceptions, expectations, and ideas concerning remote interpersonal MR communication and collaboration. In the first study we examined people's perceptions of MR and the study participants collaboratively created 21 scenarios for MR communication. For the second study, the most promising of these scenarios were selected and refined to develop three different types of scenarios one with emotional content, one emphasizing entertainment and one focused on work-related situations. The scenarios were evaluated by the participants of the second study in the context of a specific MR communication system that uses near-eye displays. The results indicate that the expected advantages of MR in communication are its efficiency, richness and the increased feeling of presence over distance. However, concerns were raised about the technical reliability, usability and accessibility of advanced MR applications. Work and entertainment use contexts were preferred over emotional communication. Maintaining close emotional relationships was perceived to require real physical presence and interaction instead of being technology-mediated.