A synthetic visual environment with hand gesturing and voice input
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
AR Pad: an interface for face-to-face AR collaboration
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Welbo: an embodied conversational agent living in mixed reality space
CHI '00 Extended Abstracts on Human Factors in Computing Systems
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Augment-able Reality: Situated Communication through Physical and Digital Spaces
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
Proceedings of the 5th international conference on Multimodal interfaces
Video See-Through AR on Consumer Cell-Phones
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Mixed reality training application for an oil refinery: user requirements
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
UMAR: Ubiquitous Mobile Augmented Reality
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Rapid prototyping for spoken dialogue systems
COLING '02 Proceedings of the 19th international conference on Computational linguistics - Volume 1
Virtual object manipulation using a mobile phone
Proceedings of the 2005 international conference on Augmented tele-existence
An evaluation of an augmented reality multimodal interface using speech and paddle gestures
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Multimodal interaction concepts for mobile augmented reality applications
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
Natural interactions between augmented virtual objects
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Advances in Human-Computer Interaction
Two user studies on creation and evaluation of use scenarios for mixed reality communication
Proceedings of the International Working Conference on Advanced Visual Interfaces
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Augmented Reality (AR) research has been conducted for several decades, although until recently most AR applications had simple interaction methods using traditional input devices. AR tracking, display technology and software has progressed to the point where commercial applications can be developed. However there are opportunities to provide new advanced interaction techniques for AR applications. In this paper we describe several interaction methods that can be used to provide a better user experience, including tangible user interaction, multimodal input and mobile interaction.