IEEE Computer Graphics and Applications
Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Interactive spatial multimedia for communication of art in the physical museum space
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Advanced Interaction Techniques for Augmented Reality Applications
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Rolling and shooting: two augmented reality games
CHI '10 Extended Abstracts on Human Factors in Computing Systems
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There are many situations in which physical interaction with real-world objects is not possible -- for example, museums contain many objects or artefacts which are too fragile or expensive for the public to handle. Augmented Reality (AR) has the potential to offer an alternative in these situations, but most of our current interactions with virtual objects in AR tend to be indirect. Tangible AR allows for natural movement, but we rarely manipulate or control virtual objects beyond that in the way we do their physical counterparts. To address this problem, we propose that a more natural approach to interacting with tangible AR be introduced. We present a prototype that allows users to physically orientate virtual objects so that they 'snap' together in order to complete a '3D AR Puzzle', and show that introducing 'responsive virtual objects' for tangible AR is a promising first step towards more natural interactions.