Activity and Location Recognition Using Wearable Sensors
IEEE Pervasive Computing
Bridging the Gap between Virtual and Physical Games Using Wearable Sensors
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
FingARtips: gesture based direct manipulation in Augmented Reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Human Motion Capture Driven by Orientation Measurements
Presence: Teleoperators and Virtual Environments
Wrist rotation for interaction in mobile contexts
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Mobile augmented reality: video prototyping
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Mobile augmented reality: design issues and opportunities
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Mobile augmented reality: exploring design and prototyping techniques
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Mobile augmented reality: design, prototyping and evaluation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
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This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full body-motion-capture system using low-power wireless sensors. The system uses body motion to visualize and interact with virtual objects populating AR settings. Body motion is used to implement a whole body gesture-driven interface to manipulate the virtual objects. Gestures are mapped to correspondent behaviors for virtual objects, such as controlling the playback and volume of virtual audio players or displaying a virtual object's metadata.