Using developmental theories to inform the design of technology for children
Proceedings of the 2003 conference on Interaction design and children
The participatory design of a sound and image enhanced daily planner for people with aphasia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Clinical Applications of Handheld Computers
CBMS '04 Proceedings of the 17th IEEE Symposium on Computer-Based Medical Systems
Multimodal interaction on mobile phones: development and evaluation using ACICARE
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the 3rd ACM workshop on Continuous archival and retrival of personal experences
IEEE Pervasive Computing
Encouraging speech and vocalization in children with autistic spectrum disorder
ACM SIGACCESS Accessibility and Computing - ASSETS 2007 doctoral consortium
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Designing for children: a fear therapy tool
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Design and evaluation guidelines for mental health technologies
Interacting with Computers
ACM SIGACCESS Accessibility and Computing
Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Mobile devices have shown to be useful tools in supporting various procedures and therapy approaches for different purposes. However, when applied to children, particular care has to be taken, considering both their abilities and their acceptance towards the used approaches. In this paper we present mobile applications, designed specifically for children and young patients, aiming at supporting fear therapy procedures. The software was developed following a user centered design approach and offers users an intuitive and metaphor based interaction paradigm that overcomes the paper-based counterpart's limitations. We describe the design process, the software and the results that we have obtained during an exploratory trial study.