Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
Focus troupe: using drama to create common context for new product concept end-user evaluations
CHI 98 Cconference Summary on Human Factors in Computing Systems
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Setting the stage for improvised video scenarios
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2003 conference on Designing for user experiences
Designing probes for empathy with families
Dutch HCI '04 Proceedings of the conference on Dutch directions in HCI
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
Moving bodies, social selves: movement-oriented personas and scenarios
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Using dramaturgical methods to gain more dynamic user understanding in user-centered design
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Toward a best practice for laboratory-based usability evaluations of mobile ICT for hospitals
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Dolls as props representing users in design: physical qualities and their application
Proceedings of the 24th Australian Computer-Human Interaction Conference
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Users are represented for many purposes and take many forms in design. This paper is concerned with potentials of representing users and use via dolls and doll play. The contribution of the paper serves as steppingstone for further investigations of Doll based design. The paper introduces a conceptual framework which offers design research a vocabulary for understanding and articulating two central aspects of Doll based design: perspective taking and role taking. The framework is developed through a case study and theoretical investigation in the fields of Psychology and Play theory. Based on the framework and case study, practitioners are offered two basic guidelines which support the initiation and continuing progress of Doll based design: endow the doll with a motive and be an empathetic facilitator. Moreover research potentials, based on the case and framework, highlight interesting future work.