Cardboard computers: mocking-it-up or hands-on the future
Design at work
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Communications of the ACM
Focus troupe: using drama to create common context for new product concept end-user evaluations
CHI 98 Cconference Summary on Human Factors in Computing Systems
interactions
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The design collaboratorium: a place for usability design
ACM Transactions on Computer-Human Interaction (TOCHI)
Using 'endowed props' in scenario-based design
Proceedings of the second Nordic conference on Human-computer interaction
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
Moving bodies, social selves: movement-oriented personas and scenarios
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Using dramaturgical methods to gain more dynamic user understanding in user-centered design
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Tangible business model sketches to support participatory innovation
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Towards doll based design: framework, guidelines and research potentials
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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Doll based design constitutes an emerging design approach where users and use is represented via props in the form of dolls and doll play in design sessions. This paper contributes to the development of Doll based design by presenting five central physical qualities of dolls which support the representation of users via dolls in design sessions: manageability, appropriation, human appearance, placeholder and accessories. The aspects have emerged through a grounded theory approach where two workshops have been analysed with respect to how the physicality of dolls supported the representation of users through Doll based design: one workshop utilised ludo pieces to represent users and the other used paper silhouettes of human bodies. Based on the identified physical qualities of dolls, the paper offers practitioners' a guide of how to take the physicality of dolls into consideration during the planning and conduct of Doll based design, in order to support the representation of users via dolls in design sessions.