Distributed artificial intelligence: vol. 2
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Participatory design of business models
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Dolls as props representing users in design: physical qualities and their application
Proceedings of the 24th Australian Computer-Human Interaction Conference
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This paper introduces the notion of "tangible business model sketches" -- interactive sculpture-like mechanisms -- to stimulate discussions concerning how businesses create and capture value. We outline the need for opening up discussions around innovation that these models address and their proposed utility for designers. We present three examples that model aspects of lighting design, audiology and internet businesses. Responses from industrial partners suggest that unforeseen interactions and unpredictable feedback are important qualities for tangible business models to achieve the aim of expanding business discussions among non-specialists like designers.