Context photography: modifying the digital camera into a new creative tool
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Sonic City: the urban environment as a musical interface
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Designing technology for community appropriation
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MIDI scrapyard challenge workshops
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Proceedings of the 7th ACM conference on Designing interactive systems
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
HCI 2.0?: usability meets web 2.0
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Designing locative media for creative misuse: learning from urban intervention
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Empowering products: personal identity through the act of appropriation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible business model sketches to support participatory innovation
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Framing creative uses for describing cases of appropriation
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interface affordances and social practices in online communication systems
Proceedings of the International Working Conference on Advanced Visual Interfaces
Outlining epistemic interaction
Proceedings of the 30th European Conference on Cognitive Ergonomics
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Design for hackability encourages designers and non-designers to critically and creatively explore interactivity, technology and media - to reclaim authorship and ownership of technologies and the social and cultural worlds in which we live. Hackability implies more than customization or adaptation - it calls for redefinition. In a world where technologies are increasingly mobile and invisible, designing for hackability means allowing and encouraging people to make technologies be what they want them to be. It cultivates reciprocity between users and designers and supports transparency and graceful responses to unanticipated uses. Before entering into a broader discussion with the audience, panelists will discuss tensions between people and artifacts, technology and play, the creative use of readily available resources, subverting traditional functions and uses of networks, and the everyday realities of corporate design practice. These discussions will be used to generate a design for hackability manifesto to guide further explorations in designing interactive systems.