Distributed Artificial Intelligence (Vol. 2)
From system descriptions to scripts for action
Design at work
Cardboard computers: mocking-it-up or hands-on the future
Design at work
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Designing engineers
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Exploring design through wearable computing art(ifacts)
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Using 'endowed props' in scenario-based design
Proceedings of the second Nordic conference on Human-computer interaction
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
Setting the stage for improvised video scenarios
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Architectural designers and the interactive audience
Proceedings of the second Australasian conference on Interactive entertainment
A collaborative digestion and design game for community and technology exploration
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
The design game in participatory design and design education: chances, risks and side effects
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Whose participation? whose knowledge?: exploring PD in Tanzania-Zanzibar and Sweden
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Battleship by foot: learning by designing a mixed reality game
Proceedings of the 3rd Australasian conference on Interactive entertainment
Collaborative design exploration: envisioning future practices with make tools
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
ON MODELING: An evolving map of design practice and design research
interactions - Designing games: why and how
Design methods for ethical persuasive computing
Proceedings of the 4th International Conference on Persuasive Technology
"It has to be a group work!": co-design with children
Proceedings of the 8th International Conference on Interaction Design and Children
Effects of the Workplace Game: A Case-Study into Anticipating Future Behavior of Office Workers
EHAWC '09 Proceedings of the International Conference on Ergonomics and Health Aspects of Work with Computers: Held as Part of HCI International 2009
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Playing with fire: user-centered design of wearable computing for emergency response
MobileResponse'07 Proceedings of the 1st international conference on Mobile information technology for emergency response
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Pursuing aesthetic inquiry in participatory design
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Of participation in industry: a hybridized possibility?
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Exploring digital storytelling as a method for participatory design
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Synthesized essence: what game jams teach about prototyping of new software products
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering - Volume 2
PLEX Cards: a source of inspiration when designing for playfulness
Proceedings of the 3rd International Conference on Fun and Games
Extending design encounters with use of social media
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MACS: combination of a formal mixed interaction model with an informal creative session
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Tracing situated effects of innovative design methods: inexperienced designers' practices
Procedings of the Second Conference on Creativity and Innovation in Design
Questionable concepts: critique as resource for designing with eighty somethings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Workshop: exploring participatory prototyping of services
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Towards doll based design: framework, guidelines and research potentials
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Would granny let an assistive robot into her home?
ICSR'12 Proceedings of the 4th international conference on Social Robotics
How to see values in social computing: methods for studying values dimensions
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges and issues to take into consideration. For instance there is a need to find ways of collaborating across various competences, interests, responsibilities and perhaps professional languages both within one organization, between several organizations and between the organizations and a group of (potential) users. It is necessary to find ways to learn about users and the contexts of use, and to create a common understanding of the development task. This paper presents a set of four design games, which offers solutions to the challenges mentioned. The design games have been developed in the Space Studio during several projects and years. Here experiences are discussed on the basis of two research projects carried out in collaboration with industrial partners and potential users, and use of the games in three educational settings.The overall aim of the design games is to help facilitate a user-centered design process for cross-disciplinary design groups early in the design process. Framing collaborative design activities in a game format, arguably improves idea generation and communication between stakeholders. By shifting focus to the game, power relations and other factors that might hamper idea generation, are downplayed.