Towards an integrated organization and technology development
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
Contextual prototyping of user interfaces
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
User-centered interdisciplinary design of wearable computers
The human-computer interaction handbook
Electronic Simulation for Virtual Reality: Virtual Prototyping
TPCG '04 Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG'04)
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
ISRE: immersive scenario-based requirements engineering with virtual prototypes
Requirements Engineering
Virtual Product Design Case Study: The Nokia RFID Tag Reader
IEEE Pervasive Computing
WearIT@work: Toward Real-World Industrial Wearable Computing
IEEE Pervasive Computing
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Smart garments for emergency operators: the proeTEX project
IEEE Transactions on Information Technology in Biomedicine - Special section on new and emerging technologies in bioinformatics and bioengineering
FireGuide: a context-aware fire response guide for the building occupants
EuroSSC'10 Proceedings of the 5th European conference on Smart sensing and context
Virtual lifeline: Multimodal sensor data fusion for robust navigation in unknown environments
Pervasive and Mobile Computing
Towards a Mission-Critical Ambient Intelligent Fire Victims Assistance System
International Journal of Ambient Computing and Intelligence
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This paper presents an approach of using game-like techniques to engage firemen from the Paris Fire Brigade into a participatory design process of wearable computing for emergency response. The approach is motivated by explaining the specific difficulties of the domain and technology and by explaining how to address them in a user-centered design approach featuring multiple prototyping steps. A multiplayer virtual reality computer game is one of these techniques. The paper shows how the design of the computer game is informed and validated by other techniques and how it can be used successfully to simulate certain characteristics of the domain and the technologies that are relevant for design. As such we present it as a tool to mediate and facilitate the collaboration of technology providers and users, empowering end-users to leverage their domain expertise to explore, assess and design well-fitting solutions in a creative, reflective and enjoyable collaborative process.