An object-oriented requirements specifications method
Communications of the ACM
Object-oriented systems analysis: a model-driven approach
Object-oriented systems analysis: a model-driven approach
ADEPT: Advanced Design Environment for Prototyping with Task Models
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
The Muse method for usability engineering
The Muse method for usability engineering
Integrating task and software development for object-oriented applications
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using GOMS for user interface design and evaluation: which technique?
ACM Transactions on Computer-Human Interaction (TOCHI)
Early specification of user-interfaces: toward a formal approach
ICSE '97 Proceedings of the 19th international conference on Software engineering
Using objects for systems analysis
Communications of the ACM
UML distilled: applying the standard object modeling language
UML distilled: applying the standard object modeling language
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
MOBILE: user-centered interface building
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
User Interface Design: Bridging the Gap from User Requirements to Design
User Interface Design: Bridging the Gap from User Requirements to Design
Deriving Presentations from Task Models
Proceedings of the IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction
Workflow-oriented prototyping for the development of interactive software
COMPSAC '97 Proceedings of the 21st International Computer Software and Applications Conference
A Seamless Model for Object-Oriented Systems Development
ISOOMS '94 Proceedings of the International Symposium on Object-Oriented Methodologies and Systems
Supporting content design of interaction spaces
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
Playing with fire: user-centered design of wearable computing for emergency response
MobileResponse'07 Proceedings of the 1st international conference on Mobile information technology for emergency response
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Contextual development differs from traditional user interface development in several ways: It focuses on the context of usage and the user population rather than on the technical features required for interaction. However, the latter come into play when transforming context specifications into user-interface code. Contextual development also considers design to be a non-linear process based on activities (re)engineering work processes rather than performing traditional software-engineering tasks. Consequently, contextual development requires usage-relevant (re)presentation and execution mechanisms. Although the specification of task- and user-knowledge has been recognized to be crucial for contextual user interface design, seamless development support is still lacking. The reported TADEUS (Task Analysis/Design/End User Systems) project targets toward an environment that allows contextual and seamless design and prototyping based on user and task knowledge. Due to its model-based nature TADEUS is open with respect to diagrammatic notations for specification, and different interaction platforms. As a result, different perspectives on the context, development process and its results can be kept consistent throughout development.