Design artefacts: towards a design-oriented epistemology
Scandinavian Journal of Information Systems - Special issue on information technology in human activity
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Design Way: Intentional Change in an Unpredictable World - Foundations and Fundamentals of Design Competence
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Technology as Experience
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Peephole experiences: field experiments with mixed reality hydroscopes in a marine center
Proceedings of the 2007 conference on Designing for User eXperiences
Fictional characters in participatory design sessions: Introducing the "design alter egos" technique
Interacting with Computers
Proceedings of the 11th Biennial Participatory Design Conference
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Labyrinth within: emergence through documentation
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
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We introduce aesthetic inquiry as an important perspective to pursue in Participatory Design. Within the scope of tradition and transcendence, we pursue aesthetic inquiry by tipping the scale towards transcendence, and by staging offline loops for detached reflection through the use of imaginative artefacts. Although aesthetic inquiry resides to some extent in most Participatory Design practice, we see the need to elaborate this perspective, and to further build Participatory Design practice, tools, and techniques that address this issue. The Fictional Inquiry technique is presented as an illustrative example of a design technique for pursuing aesthetic inquiry, by using fictional narratives to temporarily bypass the existing structures of meaning and expectations within a given practice. We illustrate how Fictional Inquiry was utilized in a participatory design project, in which two design concepts for the Kattegat Marine Centre were developed.