interactions
Designing cultural probes for children
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
International Journal of Human-Computer Studies
Using probes to create child personas for games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Involving players earlier in the game design process using cultural probes
Proceedings of the 4th International Conference on Fun and Games
Towards doll based design: framework, guidelines and research potentials
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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In this paper we describe how we applied the method of cultural probes to get empathy with and inspiration from families. We illustrate this with a concrete research study in which we applied this method to investigate 'the need to stay in touch' present in different families. Firstly we discuss the problems that emerge when applying this method to a family as opposed to applying it to individuals. Secondly we discuss the design of the package, illustrated with examples, and finally we discuss the translation of the qualitative data into visualised contextual scenarios. We conclude with a reflection on how the research has affected our awareness of the design context.