interactions
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Using digital cultural probes in design with children
Proceedings of the 2003 conference on Interaction design and children
Designing probes for empathy with families
Dutch HCI '04 Proceedings of the conference on Dutch directions in HCI
Cultural probes and the value of uncertainty
interactions - Funology
Designing cultural probes for children
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers in Entertainment (CIE) - Social television and user interaction
Playful probing: making probing more fun
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
The art of game design: a book of lenses
The art of game design: a book of lenses
Proceedings of the Designing Interactive Systems Conference
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This paper reports on how the cultural probes method was used to generate games. The paper reviews cultural probes and how we applied the method. It also provides a detailed description of the probes designed for this project and how the output informed the design process. We have used a user-centered methodology with game related content at the stage of conceptualization for a digital game, with a mixed audience (parent-children) to gain insights into what game elements would interest them or motivate them to play. In the paper, researchers and designers of games or other interactive media can find inspiration for their own probes or decide whether or not to use cultural probes in their own projects. The cultural probes approach can be applied to evoke personal, situated responses from the participants, responses that may serve as concrete focus points for group brainstorming of game mechanics and themes. It is important to discuss these types of approaches in the games community. Game design as a practice is still relatively under-documented compared to other design discipline. Although similar methodological experiments have taken place, we have not encountered any in-depth reports involving cultural probes yet.