interactions
Proceedings of the third Nordic conference on Human-computer interaction
eBag: a ubiquitous Web infrastructure for nomadic learning
WWW '05 Proceedings of the 14th international conference on World Wide Web
eCell: spatial IT design for group collaboration in school environments
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Tools of contextualization: extending the classroom to the field
Proceedings of the 2005 conference on Interaction design and children
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
A magic box for understanding intergenerational play
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Designing cultural probes for children
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sampling young children's experiences with cultural probes
IDC '08 Proceedings of the 7th international conference on Interaction design and children
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
International Journal of Human-Computer Studies
Playful probing: making probing more fun
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Using the mobile application EDDY for gathering user information in the requirement analysis
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Participatory sensing in public spaces: activating urban surfaces with sensor probes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Using probes to create child personas for games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Using low cost game controllers to capture data for 6th grade science labs
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Involving players earlier in the game design process using cultural probes
Proceedings of the 4th International Conference on Fun and Games
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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The poster presents digital cultural probes as a way of advising the design of children's technology.