interactions
Casablanca: designing social communication devices for the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory design: the third space in HCI
The human-computer interaction handbook
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Playback: A method for evaluating the usability of software and its documentation
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using digital cultural probes in design with children
Proceedings of the 2003 conference on Interaction design and children
Edutainment: a case study of interactive cd-rom playsets
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the third Nordic conference on Human-computer interaction
Living in a zoo: bringing user experiences with technology to life
Proceedings of the third Nordic conference on Human-computer interaction
Domestic Routines and Design for the Home
Computer Supported Cooperative Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
Ethnography in the kindergarten: examining children's play experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trends in the living room and beyond
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Computers in Entertainment (CIE) - Social television and user interaction
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
Connecting TV & PC: an in-situ field evaluation of an unified electronic program guide concept
Proceedings of the seventh european conference on European interactive television conference
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the 8th international interactive conference on Interactive TV&Video
DisQo: a user needs analysis method for smart home
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Studying media usage in the living room by measuring infrared signals
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Serious questionnaires in playful social network applications
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Proceedings of the Designing Interactive Systems Conference
In-situ everywhere: a qualitative feedback infrastructure for cross platform home-IT
Proceedings of the 10th European conference on Interactive tv and video
Proceedings of the 10th European conference on Interactive tv and video
Involving players earlier in the game design process using cultural probes
Proceedings of the 4th International Conference on Fun and Games
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We present a methodological variation of cultural probing called playful probing. In playful probing games are developed according to the area investigated, to enhance participants' involvement in the studies. The games are used as additional probing material and enhance participants' involvement. Based on an experimental case study with 40 households participating in a ethnographic study on new forms of media usage in the home context we show how playful probing can successful support users' engagement during the ethnographic study. We found interesting insights, for example the amount of data provided on creative cards doubled for households using the playful probing approach compared to households not using playful probing. Thus the methodological extension seems worth the effort when used in ethnographic studies within the home context.