Meta-design: design for designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory It Design: Designing for Business and Workplace Realities
Participatory It Design: Designing for Business and Workplace Realities
Proceedings of the third Nordic conference on Human-computer interaction
Usability and usage of iTV services: lessons learned in an Austrian field trial
Computers in Entertainment (CIE) - Interactive TV
Connecting TV & PC: an in-situ field evaluation of an unified electronic program guide concept
Proceedings of the seventh european conference on European interactive television conference
Playful probing: making probing more fun
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Steps toward a living lab for socialmedia concept evaluation and continuous user-involvement
Proceedings of the 8th international interactive conference on Interactive TV&Video
Jumping between devices and services: towards an integrated concept for social tv
Proceddings of the 9th international interactive conference on Interactive television
Expressing use: infrastructure probes in professional environments
IS-EUD'11 Proceedings of the Third international conference on End-user development
Involving users in the wild-Participatory product development in and with online communities
International Journal of Human-Computer Studies
Designing for the living room: long-term user involvement in a living lab
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The domestic appliance landscape is becoming increasingly interconnected with different options to consume rich media, e.g. on TV, PC or Mobile with manifold options for additional services. From a participatory design oriented perspective, involving users into the design of new applications related to video and TV is a topic with growing importance. However, current options to provide feedback at use-time are limited to a standardized form, e.g. in traditional usability tests. In order to open the design space for long-term and more creative in-situ feedback, we will address this topic by a concept of a cross platform infrastructure that enables users to provide feedback on different devices in the context of the usage. This concept enables users to co-develop and improve a system over time in a continuous manner. Crossing the boundaries of various platforms, feedback can be enriched in a very comfortable way, e.g. by annotating a screenshot of the television screen with the smartphone.