Computers and other interactive technologies for the home
Communications of the ACM
interactions
At home with the technology: an ethnographic study of a set-top-box trial
ACM Transactions on Computer-Human Interaction (TOCHI)
Casablanca: designing social communication devices for the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Being Digital
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Methodological Challenges in the Study of Technology Use at Home
HOIT '00 Proceedings of the IFIP TC9 WG9.3 International Conference on Home Oriented Informatics and Telematics,: Information, Technology and Society
Participatory design: the third space in HCI
The human-computer interaction handbook
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Inside the Smart House
Proceedings of the third Nordic conference on Human-computer interaction
Domestic Routines and Design for the Home
Computer Supported Cooperative Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When participants do the capturing: the role of media in diary studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design requirements for mobile TV
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Method to analyze user behavior in home environment
Personal and Ubiquitous Computing
SenSee framework for personalized access to TV content
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
A metaphor for personalized television programming
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
Playful probing: making probing more fun
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
The Design of Everyday Things
Robots in the wild: understanding long-term use
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Evaluating and investigating an iTV interaction concept in the field
Proceedings of the seventh european conference on European interactive television conference
A comprehensive view on user studies: survey and open issues for mobile TV
Proceedings of the seventh european conference on European interactive television conference
Bringing the television experience to other media in the home: an ethnographic study
Proceedings of the seventh european conference on European interactive television conference
Explore social behavior around rich-media: a structured diary study
Proceedings of the seventh european conference on European interactive television conference
Nonlinear news production and consumption: A collaborative approach
Computers in Entertainment (CIE) - SPECIAL ISSUE: TV and Video Entertainment Environments
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
Interactive simplicity for iTV: minimizing keys for navigating content
Proceedings of the 8th international interactive conference on Interactive TV&Video
Proceedings of the 8th international interactive conference on Interactive TV&Video
Integrating internet-based services in IPTV: an interaction concept
Conference Internationale Francophone sur I'Interaction Homme-Machine
Proceddings of the 9th international interactive conference on Interactive television
Using paper and pen to control home-IT: lessons learned by hands-on experience
Proceddings of the 9th international interactive conference on Interactive television
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Un espace de caractérisation de la télécommande dans le contexte de la télévision interactive
23rd French Speaking Conference on Human-Computer Interaction
Using probes to create child personas for games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Point & click mediated interactions for large home entertainment displays
Multimedia Tools and Applications
User-defined gestures for free-hand TV control
Proceedings of the 10th European conference on Interactive tv and video
Proceedings of the 10th European conference on Interactive tv and video
Involving players earlier in the game design process using cultural probes
Proceedings of the 4th International Conference on Fun and Games
There's a world outside your TV: exploring interactions beyond the physical TV screen
Proceedings of the 11th european conference on Interactive TV and video
Designing gestural interfaces for the interactive TV
Proceedings of the 11th european conference on Interactive TV and video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for the living room: long-term user involvement in a living lab
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Always beta: cooperative design in the smart home
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Multimedia Tools and Applications
Designing for video: investigating the contextual cues within viewing situations
Personal and Ubiquitous Computing
Journal of Ambient Intelligence and Smart Environments
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In this article we present the findings of two ethnographic studies embedded into two broader projects on interactive television in the home environment. Based on previous research on the home context and inspired by ongoing trends around interactive television, we explored basic concepts, such as the extended home, and new interaction techniques, in particular those related to future developments of the remote control. For the two studies we also developed two variations of the cultural probes method: creative probing and playful probing. This methodological approach proved to be appropriate for gathering in-depth data on participants' opinions, attitudes, and ideas in a way favorable to the participants. Overall, our results support existing research data on user media behavior and expectations and show trends in and beyond the living room, concerned with personalization, privacy, and security as well as communication.