The Design of Everyday Things
Computers in Entertainment (CIE) - Social television and user interaction
A remote monitoring and control of home appliances on ubiquitous smart homes
Proceedings of the 1st international conference on MOBILe Wireless MiddleWARE, Operating Systems, and Applications
Prototyping and Evaluation for Smart Home Controller Based on Chinese Families Behavior Analysis
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
A User Interface for Controlling Information Appliances in Smart Homes
KES-AMSTA '07 Proceedings of the 1st KES International Symposium on Agent and Multi-Agent Systems: Technologies and Applications
Remote Control of Smart Homes Using Korean Natural Language Processing
KES-AMSTA '07 Proceedings of the 1st KES International Symposium on Agent and Multi-Agent Systems: Technologies and Applications
A user interface for a Jini-based appliances in ubiquitous smart homes
KES-AMSTA'08 Proceedings of the 2nd KES International conference on Agent and multi-agent systems: technologies and applications
User behavior prediction in energy consumption in housing using Bayesian networks
ICAISC'10 Proceedings of the 10th international conference on Artificial intelligence and soft computing: Part I
ThinkHome energy efficiency in future smart homes
EURASIP Journal on Embedded Systems - Special issue on networked embedded systems for energy management and buildings
A model-driven approach for reusing tests in smart home systems
Personal and Ubiquitous Computing
Information lifecycle management with RFID for material control on construction sites
Advanced Engineering Informatics
Context-aware inference in ubiquitous residential environments
Computers in Industry
Lessons learned from robotic vacuum cleaners entering the home ecosystem
Robotics and Autonomous Systems
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The development of computing technology affects the environmental change of residential area a lot in a many ways. In other words, we believe that Ubiquitous computing technology will change our very vision of our homes. The most distinct phenomenon of Ubiquitous environment is that the number of personal computers will increase mainfold. That means in the near future we will coexist with computers in routine life and people will have more computers to manage. In terms of User Interface, the interaction between systems and users in home-network environment should step up the next level which is different from present method of using computer. Therefore, Ubiquitous environment should be embodied for people and it must be started with understanding users and grasping sophisticated and fundamental needs of them. In this research study, we have attempted to give shape to ‘Method to Analyze User Behavior’ to make embodiment of user interface in Ubiquitous environment by considering and analyzing user’s behavior patterns. With this aim, we have extracted contexts at home from a case study and will suggest analyzing method by classifying data of the study.