SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Computers in Entertainment (CIE) - Social television and user interaction
Place and Technology in the Home
Computer Supported Cooperative Work
Interactive Coffee Tables: Interfacing TV within an Intuitive, Fun and Shared Experience
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
Gesture Recognition Based on Elastic Deformation Energies
Gesture-Based Human-Computer Interaction and Simulation
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
uWave: Accelerometer-based personalized gesture recognition and its applications
Pervasive and Mobile Computing
Natural user interfaces are not natural
interactions
Gestural interfaces: a step backward in usability
interactions
Estimating the perceived difficulty of pen gestures
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Point & click mediated interactions for large home entertainment displays
Multimedia Tools and Applications
PalmRC: imaginary palm-based remote control for eyes-free television interaction
Proceedings of the 10th European conference on Interactive tv and video
User-defined gestures for free-hand TV control
Proceedings of the 10th European conference on Interactive tv and video
Gestures as point clouds: a $P recognizer for user interface prototypes
Proceedings of the 14th ACM international conference on Multimodal interaction
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Home entertainment and interactive TV have known fundamental technological advances in the last years by incorporating developments from sensing, processing, and communications technologies. As such systems become more complex and present more options to their users, careful interaction design is needed in order to deliver the expected level of user experience. This tutorial explores novel interfaces for home entertainment scenarios, presents gesture acquisition and recognition techniques, and sets the focus on designing gestural interfaces for today's interactive smart TVs. Case studies will be discussed and a practical design session reusing the Wii Remote controller for designing interactive TV scenarios will be included.