Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Children as our technology design partners
The design of children's technology
Understanding and Using Context
Personal and Ubiquitous Computing
Being playful: learning from children
Proceedings of the 2003 conference on Interaction design and children
Experiences obtained from designing with children
Proceedings of the 2003 conference on Interaction design and children
UCPCD: user-centered product concept design
Proceedings of the 2003 conference on Designing for user experiences
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
The design game in participatory design and design education: chances, risks and side effects
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Playful probing: making probing more fun
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Understanding how children understand robots: Perceived animism in child-robot interaction
International Journal of Human-Computer Studies
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Hi-index | 0.00 |
Participatory design methods are increasingly used to investigate design ideas for new forms of information and communication technologies. We present a methodological variation of a user-centered idea generation, with children using a playful setting in the real usage context. This playful context-aware design workshop with children is situated directly in the context for which the device should be designed: the shopping context. To investigate the methodological concept we have conducted a three day design workshop with children to find out if this method can be beneficially used to provide recommendations for the design of new forms of information and communication technologies, especially mobile devices. We could show that this method can be useful to stimulate the creativity of children, helping them to focus on the usage context by a high number of shopping context related inventions.