Distributed Artificial Intelligence (Vol. 2)
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reinventing the familiar: exploring an augmented reality design space for air traffic control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Palette: a paper interface for giving presentations
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The context toolkit: aiding the development of context-enabled applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Beyond the snapshot from speculation to prototypes in audiophotography
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The Manufaktur: supporting work practice in (landscape) architecture
Proceedings of the Sixth European conference on Computer supported cooperative work
Augmenting fun and beauty: a pamphlet
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
People, places, things: web presence for the real world
Mobile Networks and Applications
Group dynamics and ubiquitous computing
Communications of the ACM
Bridging reality and virtuality in vocational training
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
interactions
Designing for serendipity: supporting end-user configuration of ubiquitous computing environments
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Dynamic Shader Lamps: Painting on Movable Objects
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
"Physical hypermedia": organising collections of mixed physical and digital material
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
In formation: Support for flexibility, mobility, collaboration, and coherence
Personal and Ubiquitous Computing
Designing interactivity for the specific context of designerly collaborations
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Reconfiguring critical computing in an era of configurability
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Making things work: dimensions of configurability as appropriation work
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Expressive interactions - supporting collaboration in urban design
Proceedings of the 2007 international ACM conference on Supporting group work
The ColorTable: a design story
Proceedings of the 2nd international conference on Tangible and embedded interaction
Balancing physical and digital properties in mixed objects
AVI '08 Proceedings of the working conference on Advanced visual interfaces
A tangible design tool for sketching materials in products
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Understanding distributed collaboration in emergency animal disease response
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Remarkable objects: supporting collaboration in a creative environment
Proceedings of the 12th ACM international conference on Ubiquitous computing
The multidisciplinary design group in Vienna
Proceedings of the ACM 2011 conference on Computer supported cooperative work
TiMBA: tangible user interface for model building and analysis
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Augmented reality painting and collage: evaluating tangible interaction in a field study
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Building Urban Narratives: Collaborative Site-Seeing and Envisioning in the MR Tent
Computer Supported Cooperative Work
Using dynamic fuzzy ontologies to understand creative environments
FQAS'06 Proceedings of the 7th international conference on Flexible Query Answering Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
CollARt: a tool for creating 3D photo collages using mobile augmented reality
Proceedings of the 21st ACM international conference on Multimedia
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In many environments, the landscape of space and artefacts is evolving and changing with the tasks at hand. Integrating digital media and computation in these environments has to take into account the fact that people will configure space functions and tools according to the situation, organising use in unexpected ways. In this article, we present and discuss how the issue of configurability is dealt with, in a series of field trials with design students. The aim of these trials was to construct, for architecture and interaction design students, a mixed-media environment for inspirational learning. The results include physical infrastructure in space and in furniture as integral parts of the interaction technology and the creation of composite representations called “mixed objects‘’, which blend digital and non-digital media in one design artefact. Configurability has to be supported at different levels (infrastructures, artefacts, functions) and across the physical and digital realms.