Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Supporting configurability in a mixed-media environment for design students
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The feel dimension of technology interaction: exploring tangibles through movement and touch
Proceedings of the 1st international conference on Tangible and embedded interaction
Performative roles of materiality for collective creativity
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Design situations and methodological innovation in interaction design
CHI '10 Extended Abstracts on Human Factors in Computing Systems
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Understanding interaction design practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards an ecological inquiry in child-computer interaction
Proceedings of the 12th International Conference on Interaction Design and Children
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In this paper we reflect upon design at a conceptual level, discussing how creativity can be coupled with participation and experience, dialoguing with philosophers and social theorists, and looking for the experiential grounds of our understanding of the very nature of design. Three words: 'drawing', 'thing' and 'together', are at the center of our discourse. We propose a view of design as accessing, aligning, and navigating among the 'constituents' of the object of design. People interact with the object of design through its constituents. The object of design is to draw things together.