TiMBA: tangible user interface for model building and analysis

  • Authors:
  • Chih-Pin Hsiao;Brian R. Johnson

  • Affiliations:
  • College of Architecture, Georgia Institute of Technology, Georgia;DMG Lab, College of Built Environments, University of Washington, Washington

  • Venue:
  • HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

Designers in architectural studios, both in education and practice, have worked to integrate digital and physical media ever since they began to utilize digital tools in the design process [1]. Throughout the design process there are significant benefits of working in the digital domain as well as benefits of working physically; confronting architects with a difficult choice. We believe emerging strategies for human-computer interaction such as tangible user interfaces and computer vision techniques present new possibilities for manipulating architectural designs. These technologies can help bridge between the digital and physical worlds. In this paper, we discuss some of these technologies, analyzes several current design challenges and present a prototype that illustrates ways in which a broader approach to human-computer interaction might resolve the problem. The ultimate goal of breaking down the boundary between the digital and physical design platforms is to create a unified domain of "continuous thought" for all design activities.