Puzzle-making: what architects do when no one is looking
Principles of computer-aided design: computability of design
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Supporting configurability in a mixed-media environment for design students
Personal and Ubiquitous Computing
ModelCraft: capturing freehand annotations and edits on physical 3D models
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
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Designers in architectural studios, both in education and practice, have worked to integrate digital and physical media ever since they began to utilize digital tools in the design process [1]. Throughout the design process there are significant benefits of working in the digital domain as well as benefits of working physically; confronting architects with a difficult choice. We believe emerging strategies for human-computer interaction such as tangible user interfaces and computer vision techniques present new possibilities for manipulating architectural designs. These technologies can help bridge between the digital and physical worlds. In this paper, we discuss some of these technologies, analyzes several current design challenges and present a prototype that illustrates ways in which a broader approach to human-computer interaction might resolve the problem. The ultimate goal of breaking down the boundary between the digital and physical design platforms is to create a unified domain of "continuous thought" for all design activities.