SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D painting on scanned surfaces
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Skin: a constructive approach to modeling free-form shapes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching annotations in a 3D web environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Paper augmented digital documents
Proceedings of the 16th annual ACM symposium on User interface software and technology
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
PapierCraft: a command system for interactive paper
Proceedings of the 18th annual ACM symposium on User interface software and technology
Fluid inking: augmenting the medium of free-form inking with gestures
GI '06 Proceedings of Graphics Interface 2006
A freehand sketching interface for progressive construction of 3D objects
Computers and Graphics
ACM SIGGRAPH 2007 courses
Papiercraft: A gesture-based command system for interactive paper
ACM Transactions on Computer-Human Interaction (TOCHI)
Espace de caractérisation du stylo numérique
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Spime builder: a tangible interface for designing hyperlinked objects
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Musink: composing music through augmented drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
d.note: revising user interfaces through change tracking, annotations, and alternatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cubeexplorer: an evaluation of interaction techniques in architectural education
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Knotty gestures: subtle traces to support interactive use of paper
Proceedings of the International Conference on Advanced Visual Interfaces
CopyCAD: remixing physical objects with copy and paste from the real world
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
TiMBA: tangible user interface for model building and analysis
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Evaluating and understanding the usability of a pen-based command system for interactive paper
ACM Transactions on Computer-Human Interaction (TOCHI)
Interactive paper substrates to support musical creation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive construction: interactive fabrication of functional mechanical devices
Proceedings of the 25th annual ACM symposium on User interface software and technology
LaserOrigami: laser-cutting 3D objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sauron: embedded single-camera sensing of printed physical user interfaces
Proceedings of the 26th annual ACM symposium on User interface software and technology
Human-computer interaction for hybrid carving
Proceedings of the 26th annual ACM symposium on User interface software and technology
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With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural and industrial design cycle. Models can easily be annotated to capture comments, edits and other forms of feedback. Unfortunately, these annotations remain in the physical world and cannot be easily transferred back to the digital world. Here we present a simple solution to this problem based on a tracking pattern printed on the surface of each model. Our solution is inexpensive, requires no tracking infrastructure or per object calibration, and can be used in the field without a computer nearby. It lets users not only capture annotations, but also edit the model using a simple yet versatile command system. Once captured, annotations and edits are merged into the original CAD models. There they can be easily edited or further refined. We present the design of a SolidWorks plug-in implementing this concept, and report initial feedback from potential users using our prototype. We also present how this prototype could be extended seamlessly to a fully functional system using current 3D printing technology.