Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A new approach to human-computer interaction—synchronous modelling in real and virtual spaces
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Computational construction kits for geometric modeling and design (Panel Abstract)
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the world as your palette
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Architectural designers and the interactive audience
Proceedings of the second Australasian conference on Interactive entertainment
ModelCraft: capturing freehand annotations and edits on physical 3D models
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
MRI: a mixed reality interface for the masses
ACM SIGGRAPH 2006 Emerging technologies
Jabberstamp: embedding sound and voice in traditional drawings
ACM SIGGRAPH 2007 educators program
GeoPointer: approaching tangible augmentation of the real world
Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information -- so-called Spimes. We introduce a tangible workbench that allows for the placement of hyperlinks within physical models to couple physical artifacts with located interactive digital media. A computer vision system allows users to model three-dimensional objects and environments in real-time using physical materials and to place hyperlinks in specific areas using laser pointer gestures. We present a working system for real-time physical/digital exhibit design, and propose the means for expanding the system to assist Design for the Environment strategies in product design.