Notes on design practice: stories and prototypes as catalysts for communication
Scenario-based design
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
GeoMed for urban planning - first user experiences
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Transcending the individual human mind—creating shared understanding through collaborative design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
A comparison of spatial organization strategies in graphical and tangible user interfaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A collaborative analysis tool for visualisation and interaction with spatial data
Proceedings of the seventh international conference on 3D Web technology
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
The Public Availability of Actions andArtefacts
Computer Supported Cooperative Work
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Intermediary Objects as a Means to Foster Co-operation inEngineering Design
Computer Supported Cooperative Work
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting configurability in a mixed-media environment for design students
Personal and Ubiquitous Computing
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
dg.o '06 Proceedings of the 2006 international conference on Digital government research
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Performative roles of materiality for collective creativity
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Computer Supported Cooperative Work
The ColorTable: a design story
Proceedings of the 2nd international conference on Tangible and embedded interaction
MR Tent: a place for co-constructing mixed realities in urban planning
Proceedings of Graphics Interface 2009
Supporting community engagement in the city: urban planning in the MR-tent
Proceedings of the fourth international conference on Communities and technologies
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
The city at hand: media installations as urban information systems
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
The multidisciplinary design group in Vienna
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Disentangling power and decision-making in participatory design
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
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This paper discusses technological interventions in support of planners, citizens and other stakeholders in envisioning and nego-tiating an urban project. A set of prototypal tools, including a tangible user interface, has been developed that allow users to create and manipulate visual/auditory scenes and mesh these scenes with the real environment of an urban site. The paper discusses how toallsupport users - different types of stakeholders - in the collaborative creation of mixed reality configurations as an integral part of expressing their ideas about an urban project, distinguishing between different types and levels of cooperation. It also looks into how to use mixed reality tools for enhancing an already highly developed representational culture.