A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Aperture based selection for immersive virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
That one there! Pointing to establish device identity
Proceedings of the 15th annual ACM symposium on User interface software and technology
Control menus: excecution and control in a single interactor
CHI '00 Extended Abstracts on Human Factors in Computing Systems
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2004 Papers
"Beating" Fitts' law: virtual enhancements for pointing facilitation
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Evaluating touching and pointing with a mobile terminal for physical browsing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Target acquisition with camera phones when used as magic lenses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An independent and non-intrusive laser pointer environment control device system
Proceedings of the 5th international conference on Pervasive services
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
Rake cursor: improving pointing performance with concurrent input channels
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tilt techniques: investigating the dexterity of wrist-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Impact of item density on the utility of visual context in magic lens interactions
Personal and Ubiquitous Computing
A framework for the combination and characterization of output modalities
DSV-IS'00 Proceedings of the 7th international conference on Design, specification, and verification of interactive systems
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
A human motor behavior model for distal pointing tasks
International Journal of Human-Computer Studies
Structured laser pointer: enabling wrist-rolling movements as a new interactive dimension
Proceedings of the International Conference on Advanced Visual Interfaces
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Interaction with magic lenses: real-world validation of a Fitts' Law model
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TouchOver: decoupling positioning from selection on touch-based handheld devices
23rd French Speaking Conference on Human-Computer Interaction
PICOntrol: using a handheld projector for direct control of physical devices through visible light
Proceedings of the 25th annual ACM symposium on User interface software and technology
Measuring the linear and rotational user precision in touch pointing
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Designing disambiguation techniques for pointing in the physical world
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
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We address the problem of mobile distal selection of physical objects when pointing at them in augmented environments. We focus on the disambiguation step needed when several objects are selected with a rough pointing gesture. A usual disambiguation technique forces the users to switch their focus from the physical world to a list displayed on a handheld device's screen. In this paper, we explore the balance between change of users' focus and performance. We present two novel interaction techniques allowing the users to maintain their focus in the physical world. Both use a cycling mechanism, respectively performed with a wrist rolling gesture for P2Roll or with a finger sliding gesture for P2Slide. A user experiment showed that keeping users' focus in the physical world outperforms techniques that require the users to switch their focus to a digital representation distant from the physical objects, when disambiguating up to 8 objects.