High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
Fitts' law as a performance model in human-computer interaction
Fitts' law as a performance model in human-computer interaction
Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
Physical versus virtual pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An isometric joystick as a pointing device for handheld information terminals
GRIN'01 No description on Graphics interface 2001
Pointing at trivariate targets in 3D environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Preface: Fitts' law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Target acquisition in multiscale electronic worlds
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Navigating on handheld displays: Dynamic versus static peephole navigation
ACM Transactions on Computer-Human Interaction (TOCHI)
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '09 Extended Abstracts on Human Factors in Computing Systems
Embodied interaction with a 3D versus 2D mobile map
Personal and Ubiquitous Computing
Augmented reality target finding based on tactile cues
Proceedings of the 2009 international conference on Multimodal interfaces
Camera-based interactions for augmented reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Novel interfaces for digital cameras and camera phones
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
On the move, wirelessly connected to the world
Communications of the ACM
Active experience of audiovisual cultural content: the virtual binocular interface
Proceedings of the second workshop on eHeritage and digital art preservation
ClippingLight: a method for easy snapshots with projection viewfinder and tilt-based zoom control
Proceedings of the 2nd Augmented Human International Conference
Interaction with magic lenses: real-world validation of a Fitts' Law model
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"ClearPlate" for capturing printed information: a scanner and viewfinder in one optical unit
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of motion-based interaction for mobile devices: A case study on image browsing
Interacting with Computers
Who's that girl? handheld augmented reality for printed photo books
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Acquisition of dynamically revealed multimodal targets
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Minimum correspondence sets for improving large-scale augmented paper
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
CBDAR'11 Proceedings of the 4th international conference on Camera-Based Document Analysis and Recognition
A model of embodied dynamic peephole pointing for hidden targets
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Revisiting peephole pointing: a study of target acquisition with a handheld projector
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Playing it real: magic lens and static peephole interfaces for games in a public space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Dynamic tactile guidance for visual search tasks
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 20th ACM international conference on Multimedia
Mobile pointing task in the physical world: balancing focus and performance while disambiguating
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Handheld Augmented Reality: Effect of registration jitter on cursor-based pointing techniques
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
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When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coarse physical pointing phase, in which the target can be directly observed on the background surface, and (2) a fine-control virtual pointing phase, in which the target can only be observed through the device display. In two studies, we show that performance cannot be adequately modeled with standard Fitts' law, but can be adequately modeled with a two-component modification. We chart the performance space and analyze users' target acquisition strategies in varying conditions. Moreover, we show that the standard Fitts' law model does hold for dynamic peephole pointing where there is no guiding background surface and hence the physical pointing component of the extended model is not needed. Finally, implications for the design of magic lens interfaces are considered.