The effect of reducing homing time on the speed of a finger-controlled isometric pointing device
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Negative inertia: a dynamic pointing function
CHI '95 Conference Companion on Human Factors in Computing Systems
Differences in movement microstructure of the mouse and the finger-controlled isometric joystick
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pointing in entertainment-oriented environments: appreciation versus performance
CHI '94 Conference Companion on Human Factors in Computing Systems
NaviPoint: an input device for mobile information browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of three selection techniques for touchpads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touchpad-based remote control devices
CHI 98 Cconference Summary on Human Factors in Computing Systems
Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Force-to-motion functions for pointing
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Dual stream input for pointing and scrolling
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
TangiMap: a tangible interface for visualization of large documents on handheld computers
GI '05 Proceedings of Graphics Interface 2005
Gestural text entry on multiple devices
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Integrating isometric joysticks into mobile phones for text entry
CHI '06 Extended Abstracts on Human Factors in Computing Systems
"Jump and refine" for rapid pointing on mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Target acquisition with camera phones when used as magic lenses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch & interact: touch-based interaction of mobile phones with displays
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
ISO 9241-9 evaluation of video game controllers
Proceedings of Graphics Interface 2009
ScreenSpot resource discovery for smart spaces and mobilevue media sharing application
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services
Touch & connect and touch & select: interacting with a computer by touching it with a mobile phone
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Distal tactile feedback for text entry on tabletop computers
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Human-centered visualization environments
Human-centered visualization environments
Using multimodal interactions for 3D television and multimedia browsing
Proceddings of the 9th international interactive conference on Interactive television
Evaluation of human tangential force input performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On designing interactivity awareness for ambient displays
Multimedia Tools and Applications
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Meeting the increasing demand for desktop-like applications on mobile products requires powerful interaction techniques. One candidate is GUI-style point-and-click interaction using an integrated pointing device that supports handheld use. We tested an isometric joystick for this purpose. Two prototypes were built. They were designed for thumb operation and included a separate selection button. Twelve participants performed point-and-select tasks. We tested both one-handed and two-handed interaction, and selection using the separate selection button and the joystick's integrated press-to-select feature. A notebook configuration served as a reference. Results for the handheld conditions, both one-handed and two-handed, were just slightly off those for the notebook condition, suggesting that an isometric joystick is suitable as a pointing device for handheld terminals. Inadvertent selection while moving the pointer yielded high error rates for all conditions using press-to-select. A separate select button is therefore needed to ensure accurate selection.