Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
An isometric joystick as a pointing device for handheld information terminals
GRIN'01 No description on Graphics interface 2001
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 17th annual ACM symposium on User interface software and technology
A gesture-based authentication scheme for untrusted public terminals
Proceedings of the 17th annual ACM symposium on User interface software and technology
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Predicting human interruptibility with sensors
ACM Transactions on Computer-Human Interaction (TOCHI)
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Everyware: The Dawning Age of Ubiquitous Computing
Everyware: The Dawning Age of Ubiquitous Computing
Immaterial display for interactive advertisements
Proceedings of the international conference on Advances in computer entertainment technology
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
GI '07 Proceedings of Graphics Interface 2007
A survey of large-scale immersive displays
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Proceedings of the 2nd international conference on Tangible and embedded interaction
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Natural interaction on tabletops
Multimedia Tools and Applications
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Natural throw and tilt interaction between mobile phones and distant displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
AmbiKraf: an embedded non-emissive and fast changing wearable display
ACM SIGGRAPH 2009 Emerging Technologies
Semantic ambient media--an introduction
Multimedia Tools and Applications
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Supporting casual interactions between board games on public tabletop displays and mobile devices
Personal and Ubiquitous Computing
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of ray pointing techniques for very large displays
Proceedings of Graphics Interface 2010
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Toward natural interaction in the real world: real-time gesture recognition
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Real-time gaze tracking for public displays
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Cloth displays: interacting with drapable textile screens
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Continuous body and hand gesture recognition for natural human-computer interaction
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Affective Interaction in Natural Environments
Automatic recognition of gait-related health problems in the elderly using machine learning
Multimedia Tools and Applications
Semantic ambient media: From ambient advertising to ambient-assisted living
Multimedia Tools and Applications
Presence bubbles: supporting and enhancing human-human interaction with ambient media
Multimedia Tools and Applications
Point & click mediated interactions for large home entertainment displays
Multimedia Tools and Applications
Nomadic gestures: A technique for reusing gesture commands for frequent ambient interactions
Journal of Ambient Intelligence and Smart Environments
Multimedia Tools and Applications
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In the not-so-distant world in which ambient displays will likely become prevalent, immediate awareness of their interaction affordances to passerbies will be decisive for their usability. However, how to address awareness at user perception level represents a challenge for which little progress has been made so far in contrast with considerable advances in designing interaction techniques for such displays. Even though many interactive ambient displays exist with properly designed interfaces, people may not always be aware of their interactivity. This work addresses the problem of interactivity awareness by focusing on two important questions: How can people tell whether a public display is interactive or not? and, assuming interactivity, How can people tell what the interface is? A study was conducted in order to investigate factors potentially related to perceived interactivity. Results show that people's evaluations are correct in most cases but they also tend to form incorrect perceptions in many other situations. We found that location, installation, reachability, and displayed content are factors that can influence people's perceptions. Our findings are complemented with a discussion of techniques that can be used in the practice of designing for interactivity awareness.