Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wrist rotation for interaction in mobile contexts
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Shake2Talk: multimodal messaging for interpersonal communication
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
Head tilting for interaction in mobile contexts
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Evaluating the social acceptability of multimodal mobile interactions
CHI '10 Extended Abstracts on Human Factors in Computing Systems
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Don't mind me touching my wrist: a case study of interacting with on-body technology in public
Proceedings of the 2013 International Symposium on Wearable Computers
On designing interactivity awareness for ambient displays
Multimedia Tools and Applications
A paradigm shift for mobile interaction: a decade later
CASCON '13 Proceedings of the 2013 Conference of the Center for Advanced Studies on Collaborative Research
Hi-index | 0.00 |
Gesture based interfaces provide a new way for us to interact with mobile devices, but also require us to make new decisions about how we feel about this new technology and which gestures we decide are usable and appropriate. These decisions are based on the social and public settings where these devices are used on a daily basis. Our ideas about which gestures are socially acceptable or not are an important factor in whether or not these gestures will be adopted. The ways in which users evaluate social acceptability is not only highly variable, but with drastically different results amongst different users. These differences are not dependant on factors such as age, gender, occupation, geographic location, or previous technology usage. Future work into the social acceptability perceptions of users will focus on personality traits as a new way of understanding how social acceptability is determined.