Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Future directions in visual display systems
ACM SIGGRAPH Computer Graphics
SIGGRAPH 98 interactive experience
ACM SIGGRAPH 98 Electronic art and animation catalog
Interactive collaborative media environments
BT Technology Journal
Seamless multi-projector display on curved screens
EGVE '03 Proceedings of the workshop on Virtual environments 2003
A Survey of Multi-Projector Tiled Display Wall Construction
ICIG '04 Proceedings of the Third International Conference on Image and Graphics
Xphere: A PC Cluster based Hemispherical Display System
VR '06 Proceedings of the IEEE conference on Virtual Reality
Exploding the frame: designing for wall-size computer displays
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
OmniMap: Projective Perspective Mapping API for Non-planar Immersive Display Surfaces
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
The ultimate immersive experience: panoramic 3d video acquisition
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
International Journal of Human-Computer Studies
On designing interactivity awareness for ambient displays
Multimedia Tools and Applications
Collaboration meets interactive surfaces: walls, tables, tablets, and phones
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Immersive displays generally fall within three categories: small-scale, single-user displays (head-mounted displays and desktop stereoscopic displays); medium-scale displays designed for small numbers of collaborative users (CAVEs, reality centres and power walls); and large-scale displays designed for group immersion experiences (IMAX, simulator rides, domes). Small- and medium-scale displays have received by far the most attention from researchers, perhaps due to their smaller size, lower cost and easy accessibility. Large-scale immersive displays present unique technical challenges largely met by niche manufacturers offering proprietary solutions. The rapidly growing number of largescale displays in planetariums, science centers and universities worldwide (275 theaters to date), coupled with recent trends towards more open, extensible systems and mature software tools, offer greater accessibility to these environments for research, interactive science/art application development, and visualization of complex databases for both student and public audiences. An industry-wide survey of leading-edge largescale immersive displays and manufacturers is provided with the goal of fostering industry/academic collaborations. Research needs include advancements in immersive display design, real-time spherical rendering, real-time group interactive technologies and applications, and methods for aggregating and navigating extremely large scientific databases with imbedded physical/astrophysical simulations.