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AVI '00 Proceedings of the working conference on Advanced visual interfaces
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GRIN'01 No description on Graphics interface 2001
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
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Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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GI '07 Proceedings of Graphics Interface 2007
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
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IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Proceedings of the 22nd annual ACM symposium on User interface software and technology
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We present various adaptations of the EdgeWrite unistroke text entry method that work on multiple computer input devices: styluses, touchpads, displacement and isometric joysticks, four keys or buttons, and trackballs. We argue that consistent, flexible, multi-device input is important to both accessibility and to ubiquitous computing. For accessibility, multi-device input means users can switch among devices, distributing strain and fatigue among different muscle groups. For ubiquity, it means users can "learn once, write anywhere," even as new devices emerge. By considering the accessibility and ubiquity of input techniques, we can design for both motor-impaired users and "situationally impaired" able-bodied users who are on-the-go. We discuss the requirements for such input and the challenges of multi-device text entry, such as solving the segmentation problem. This paper accompanies a demonstration of EdgeWrite on multiple devices.