T-Cube: a fast, self-disclosing pen-based alphabet
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Device independent text input: a rationale and an example
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Dasher—a data entry interface using continuous gestures and language models
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Mobile text entry using three keys
Proceedings of the second Nordic conference on Human-computer interaction
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
TNT: a numeric keypad based text input method
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Writing with a joystick: a comparison of date stamp, selection keyboard, and EdgeWrite
GI '04 Proceedings of the 2004 Graphics Interface Conference
Quikwriting as a multi-device text entry method
Proceedings of the third Nordic conference on Human-computer interaction
Effect of foreign language on text transcription performance: Finns writing English
Proceedings of the third Nordic conference on Human-computer interaction
Gestural text entry on multiple devices
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
An intuitive text input method for touch wheels
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Text entry using a dual joystick game controller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Analyzing the input stream for character- level errors in unconstrained text entry evaluations
ACM Transactions on Computer-Human Interaction (TOCHI)
Itone: a japanese text input method for a dual joystick game controller
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Unigest: text entry using three degrees of motion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
ISO 9241-9 evaluation of video game controllers
Proceedings of Graphics Interface 2009
Mid-air text input techniques for very large wall displays
Proceedings of Graphics Interface 2009
Joystick text entry with word prediction for people with motor impairments
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Two-handed marking menus for multitouch devices
ACM Transactions on Computer-Human Interaction (TOCHI)
An evaluation of game controllers and tablets as controllers for interactive tv applications
Proceedings of the 14th ACM international conference on Multimodal interaction
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We report the design and evaluation of a novel game controller text entry method called TwoStick. The design is based on the review of previous work and several rounds of pilot testing. We compared user performance with TwoStick experimentally to a selection keyboard which is the de facto standard of game controller text entry. Eight participants completed 20 fifteen-minute sessions with both text entry methods. In the beginning TwoStick was slower (4.3 wpm, uncorrected error rate = 0.68%) than the selection keyboard (5.6 wpm, 0.85%). During the last session TwoStick was faster (14.9 wpm, 0.86% vs. 12.9 wpm, 0.27%). Qualitative results indicated that TwoStick was more fun and easier to use than the selection keyboard.