An evaluation of game controllers and tablets as controllers for interactive tv applications

  • Authors:
  • Dale Cox;Justin Wolford;Carlos Jensen;Dedrie Beardsley

  • Affiliations:
  • Oregon State University, Corvallis, OR, USA;Oregon State University, Corvallis, OR, USA;Oregon State University, Corvallis, OR, USA;Oregon State University, Corvallis, OR, USA

  • Venue:
  • Proceedings of the 14th ACM international conference on Multimodal interaction
  • Year:
  • 2012

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Abstract

There is a growing interest in bringing online and streaming content to the television. Gaming platforms such as the PS3, Xbox 360 and Wii are at the center of this digital convergence; platforms for accessing new media services. This presents a number of interface challenges, as controllers designed for gaming have to be adapted to accessing online content. This paper presents a user study examining the limitations and affordances of novel game controllers in an interactive TV (iTV) context and compares them to "second display" approaches using tablets. We look at task completion times, accuracy and user satisfaction across a number of tasks and find that the Wiimote is most liked and performed best in almost all tasks. Participants found the Kinect difficult to use, which led to slow performance and high error rates. We discuss challenges and opportunities for the future convergence of game consoles and iTV.