The immediate usability of graffiti
Proceedings of the conference on Graphics interface '97
Text entry using a dual joystick game controller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TwoStick: writing with a game controller
GI '07 Proceedings of Graphics Interface 2007
Unigest: text entry using three degrees of motion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
ISO 9241-9 evaluation of video game controllers
Proceedings of Graphics Interface 2009
Mid-air text input techniques for very large wall displays
Proceedings of Graphics Interface 2009
The tradeoff between spatial jitter and latency in pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Initial evaluation of a bare-hand interaction technique for large displays using a webcam
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Free hand interface for controlling applications based on Wii remote IR sensor
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
AirStroke: bringing unistroke text entry to freehand gesture interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ease of juggling: studying the effects of manual multitasking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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There is a growing interest in bringing online and streaming content to the television. Gaming platforms such as the PS3, Xbox 360 and Wii are at the center of this digital convergence; platforms for accessing new media services. This presents a number of interface challenges, as controllers designed for gaming have to be adapted to accessing online content. This paper presents a user study examining the limitations and affordances of novel game controllers in an interactive TV (iTV) context and compares them to "second display" approaches using tablets. We look at task completion times, accuracy and user satisfaction across a number of tasks and find that the Wiimote is most liked and performed best in almost all tasks. Participants found the Kinect difficult to use, which led to slow performance and high error rates. We discuss challenges and opportunities for the future convergence of game consoles and iTV.