The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
An analysis of the index finger as a pointing device
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Handbook of Human Factors and Ergonomics Methods
Handbook of Human Factors and Ergonomics Methods
"Constant, constant, multi-tasking craziness": managing multiple working spheres
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effect of foreign language on text transcription performance: Finns writing English
Proceedings of the third Nordic conference on Human-computer interaction
Designing a Wearable User Interface for Hands-free Interaction in Maintenance Applications
PERCOMW '06 Proceedings of the 4th annual IEEE international conference on Pervasive Computing and Communications Workshops
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing audio and tactile crossmodal icons for mobile devices
Proceedings of the 9th international conference on Multimodal interfaces
The Visual Computer: International Journal of Computer Graphics
Pointing with fingers, hands and arms for wearable computing
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Wrist rotation for interaction in mobile contexts
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
A simple index for multimodal flexibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Living for the global city: mobile kits, urban interfaces, and ubicomp
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Personal and Ubiquitous Computing
A pointing method using accelerometers for graphical user interfaces
AH '12 Proceedings of the 3rd Augmented Human International Conference
BiTouch and BiPad: designing bimanual interaction for hand-held tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affordances in HCI: toward a mediated action perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 14th ACM international conference on Multimodal interaction
An evaluation of game controllers and tablets as controllers for interactive tv applications
Proceedings of the 14th ACM international conference on Multimodal interaction
Tweetris: a study of whole-body interaction during a public art event
Proceedings of the 9th ACM Conference on Creativity & Cognition
The relationship between encumbrance and walking speed on mobile interactions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving two-thumb text entry on touchscreen devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Magnet-Based Around Device Interaction for Playful Music Composition and Gaming
International Journal of Mobile Human Computer Interaction
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Everyday activities often involve using an interactive device while one is handling various other physical objects (wallets, bags, doors, pens, mugs, etc.). This paper presents the Manual Multitasking Test, a test with 12 conditions emulating manual demands of everyday multitasking situations. It allows experimenters to expose the effects of design on "manual flexibility": users' ability to reconfigure the sensorimotor control of arms, hands, and fingers in order to regain the high performance levels they experience when using the device on its own. The test was deployed for pointing devices on laptops and Qwerty keyboards of mobile devices. In these studies, we identified facilitative design features whose absence explains, for example, why the mouse and stylus function poorly in multi-object performance. The issue deserves more attention, because interfaces that are nominally similar (e.g., "one-handed input") can vary dramatically in terms of "ease of juggling".