Differences in movement microstructure of the mouse and the finger-controlled isometric joystick
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A finger-mounted, direct pointing device for mobile computing
Proceedings of the 10th annual ACM symposium on User interface software and technology
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
Using direct and indirect input devices: Attention demands and age-related differences
ACM Transactions on Computer-Human Interaction (TOCHI)
A Real-World Pointing Device Based on an Optical Communication System
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Comparing user performance with single-finger, whole-hand, and hybrid pointing devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ease of juggling: studying the effects of manual multitasking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OHAJIKI interface: flicking gesture recognition with a high-speed camera
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
A pointing method using accelerometers for graphical user interfaces
AH '12 Proceedings of the 3rd Augmented Human International Conference
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We have conducted three related experiments in order to analyze the performance of the index finger as a pointing device. The results indicate that the performance of the index finger is significantly better as a direct pointing device [1] than as an indirect pointing device using an isometric finger-controlled joystick (Trackpoint). We included a mouse as a "control" condition and in two of the three experiments, the mouse and the finger exhibited similar performance.