An evaluation of mobile phone text input methods
AUIC '02 Proceedings of the Third Australasian conference on User interfaces - Volume 7
KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
A comparison of consecutive and concurrent input text entry techniques for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestural text entry on multiple devices
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Text entry performance of VirHKey in keyboard use
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Continuous edgewrite: dictionary-based disambiguation instead of explicit segmentation by the user
Proceedings of the International Working Conference on Advanced Visual Interfaces
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Glyph is a new version of the text entry method called Glyph. Glyph 2 is designed in order to make easier, more flexible and more rapid the text input. The main difference is that Glyph 2 uses only two keystrokes per character. As Glyph, the character input is based on a decomposition in basic shapes, according to a principle of analogy with Roman characters. The same set of primitives is used for Glyph 2, a minimal set of six primitives for coding a large set of characters. This paper presents the coding principle and the advantages of Glyph 2 compared to Glyph. Then, Glyph 2 is compared to other well-known text input methods.