A flexible Chinese character input scheme
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
T-Cube: a fast, self-disclosing pen-based alphabet
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
A system for fast, full-text entry for small electronic devices
Proceedings of the 5th international conference on Multimodal interfaces
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
A comparison of consecutive and concurrent input text entry techniques for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
État de l'art des méthodes de saisie de données sur dispositifs nomades: typologie des approches
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Glyph 2: une saisie de texte avec deux appuis de touche par caractère - principes et comparaisons
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
Seven-segment input 7SI: evaluation expérimentale dans des situations dégradées de mobilité
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Un espace de classification pour l'interaction sur dispositifs mobiles
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
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Glyph is a new data entry method designed for different interaction styles. Glyph is based on a reduced set of six shape primitives, plus a seventh «segmentation primitive ». The data input is made by seizing sequences of primitives with a maximum length of three.The segmentation primitive allows to handle three input modes: character input, text edition and system command. The character input is based on a decomposition in basic shapes according to a principle of analogy with Roman characters.This paper presents the different input levels, the character charts, and results of a theoretical evaluation on the character input. Two types of interface are considered. The first one is a dynamic soft keyboard specifically designed for stylus-based entry and the second one is a reduced physical keyboard design for devices as phone portables.