NaviPoint: an input device for mobile information browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
An isometric joystick as a pointing device for handheld information terminals
GRIN'01 No description on Graphics interface 2001
ZoneZoom: map navigation for smartphones with recursive view segmentation
Proceedings of the working conference on Advanced visual interfaces
AppLens and launchTile: two designs for one-handed thumb use on small devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TapGlance: designing a unified smartphone interface
Proceedings of the 7th ACM conference on Designing interactive systems
Framy-visualising geographic data on mobile interfaces
Journal of Location Based Services
Arrow tag: a direction-key-based technique for rapidly selecting hyperlinks while gazing at a screen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Framy - visualizing spatial query results on mobile interfaces
W2GIS'07 Proceedings of the 7th international conference on Web and wireless geographical information systems
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Standard input devices for mobile phones are directional keys and discrete thumb-joysticks. These devices are dedicated to the discrete GUIs of the phones (eg. scroll lists and small icons arrays). Today, new mobile applications are arising and require adapted interfaces. In particular, the widespread of 3D applications will be favored if users can efficiently point on any part of thescreen. In this paper, we propose a new interaction technique called Jump and Refine for selection tasks on mobile phones. This technique is based on two levels of cursor displacement in order to reduce the number of keystrokes. The first level allows fast movements into an underlying grid. The second one can be used for accurate positioning into the selected area. We present a user study which shows that using a first coarse jump level decreases the selection completion times. The study also shows that the technique is widely accepted by the users. Finally, we discuss the optimal grid sizes.