CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The perceptual structure of multidimensional input device selection
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Pad++: a zooming graphical interface for exploring alternate interface physics
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Jazz: an extensible zoomable user interface graphics toolkit in Java
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An isometric joystick as a pointing device for handheld information terminals
GRIN'01 No description on Graphics interface 2001
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
ScrollPad: Tangible Scrolling with Mobile Devices
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 9 - Volume 9
A camera-based interface for interaction with mobile handheld computers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Soap: a pointing device that works in mid-air
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Which one is better?: information navigation techniques for spatially aware handheld displays
Proceedings of the 8th international conference on Multimodal interfaces
Soap: a pointing and gaming device for the living room and anywhere else
ACM SIGGRAPH 2007 emerging technologies
Map navigation with mobile devices: virtual versus physical movement with and without visual context
Proceedings of the 9th international conference on Multimodal interfaces
Interactivity for mobile music-making
Organised Sound
Impact of item density on the utility of visual context in magic lens interactions
Personal and Ubiquitous Computing
Human-centered visualization environments
Human-centered visualization environments
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The applications for handheld computers have evolved from very simple schedulers or note editors to more complex applications where high-level interaction tasks are required. Despite this evolution, the input devices for interaction with handhelds are still limited to a few buttons and styluses associated with sensitive screens.In this paper we focus on the visualization of large documents (e.g. maps) that cannot be displayed in their entirety on the small-size screens. We present a new task-adapted and device-adapted interface called TangiMap.TangiMap is a three degrees of freedom camera-based interface where the user interacts by moving a tangible interface behind the handheld computer. TangiMap benefits from two-handed interaction providing a kinaesthetic feedback and a frame of reference.We undertook an experiment to compare TangiMap with a classical stylus interface for a two-dimensional target searching task. The results showed that TangiMap was faster and that the user preferences were largely in its favor.