Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Just point and click?: using handhelds to interact with paper maps
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
TangiMap: a tangible interface for visualization of large documents on handheld computers
GI '05 Proceedings of Graphics Interface 2005
Marked-up maps: combining paper maps and electronic information resources
Personal and Ubiquitous Computing
Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images
Proceedings of the working conference on Advanced visual interfaces
Which one is better?: information navigation techniques for spatially aware handheld displays
Proceedings of the 8th international conference on Multimodal interfaces
Navigating on handheld displays: Dynamic versus static peephole navigation
ACM Transactions on Computer-Human Interaction (TOCHI)
Location Based Services and TeleCartography (Lecture Notes in Geoinformation and Cartography)
Location Based Services and TeleCartography (Lecture Notes in Geoinformation and Cartography)
Evaluating automatically generated location-based stories for tourists
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Projector phone: a study of using mobile phones with integrated projector for interaction with maps
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Map torchlight: a mobile augmented reality camera projector unit
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Graph-Based Registration of Partial Images of City Maps Using Geometric Hashing
GbRPR '09 Proceedings of the 7th IAPR-TC-15 International Workshop on Graph-Based Representations in Pattern Recognition
Exploring the use of landmarks for mobile navigation support in natural environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Impact of item density on magic lens interactions
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Impact of item density on the utility of visual context in magic lens interactions
Personal and Ubiquitous Computing
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of an off-screen visualization for magic lens and dynamic peephole interfaces
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Behand: augmented virtuality gestural interaction for mobile phones
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Dynamic versus static peephole navigation of VR panoramas on handheld devices
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Graph-based markerless registration of city maps using geometric hashing
Computer Vision and Image Understanding
Evaluation of motion-based interaction for mobile devices: A case study on image browsing
Interacting with Computers
Characterizing user performance with assisted direct off-screen pointing
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Scalable navigation support for crowds: personalized guidance via augmented signage
COSIT'11 Proceedings of the 10th international conference on Spatial information theory
Who's that girl? handheld augmented reality for printed photo books
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Comparative evaluation of interfaces for presenting location-based information on mobile devices
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
Virtual projection: exploring optical projection as a metaphor for multi-device interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodied interactions with audio-tactile virtual objects in AHNE
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
Revisiting peephole pointing: a study of target acquisition with a handheld projector
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Playing it real: magic lens and static peephole interfaces for games in a public space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Camera-based mobile interaction techniques for physical objects
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
GeoGazemarks: providing gaze history for the orientation on small display maps
Proceedings of the 14th ACM international conference on Multimodal interaction
Análise de alternativas de design de mapas para TV digital brasileira baseada em multicritérios
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Touch, click, navigate: comparing tabletop and desktop interaction for map navigation tasks
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
TouchPosing: multi-modal interaction with geospatial data
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Studying spatial memory and map navigation performance on projector phones with peephole interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Voice augmented manipulation: using paralinguistic information to manipulate mobile devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 15th ACM on International conference on multimodal interaction
The influence of gaze history visualization on map interaction sequences and cognitive maps
Proceedings of the 1st ACM SIGSPATIAL International Workshop on MapInteraction
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A user study was conducted to compare the performance of three methods for map navigation with mobile devices. These methods are joystick navigation, the dynamic peephole method without visual context, and the magic lens paradigm using external visual context. The joystick method is the familiar scrolling and panning of a virtual map keeping the device itself static. In the dynamic peephole method the device is moved and the map is fixed with respect to an external frame of reference, but no visual information is present outside the device's display. The magic lens method augments an external content with graphical overlays, hence providing visual context outside the device display. Here too motion of the device serves to steer navigation. We compare these methods in a study measuring user performance, motion patterns, and subjective preference via questionnaires. The study demonstrates the advantage of dynamic peephole and magic lens interaction over joystick interaction in terms of search time and degree of exploration of the search space.