Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Map navigation with mobile devices: virtual versus physical movement with and without visual context
Proceedings of the 9th international conference on Multimodal interfaces
History and Future of Tracking for Mobile Phone Augmented Reality
ISUVR '09 Proceedings of the 2009 International Symposium on Ubiquitous Virtual Reality
Multiple target detection and tracking with guaranteed framerates on mobile phones
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
Who's that girl? handheld augmented reality for printed photo books
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
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A number of mobile applications enable users to take photos of physical objects to receive related information and services. Commercial implementations such as Google Goggles use a Point & Shoot interaction technique that requires to explicitly taking a photo to trigger the object recognition. In this paper we investigate alternative interaction techniques to receive information about physical objects. For the study we try to rule out all aspects but the basic interaction. We compare Point & Shoot with two other techniques to access information about music CDs and show that using handheld Augmented Reality is preferred by users and leads to a lower perceived task load. Our findings confirm that research and development effort towards handheld Augmented Reality is well invested.