Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
REXplorer: a mobile, pervasive spell-casting game for tourists
CHI '07 Extended Abstracts on Human Factors in Computing Systems
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Map navigation with mobile devices: virtual versus physical movement with and without visual context
Proceedings of the 9th international conference on Multimodal interfaces
Improving interaction with virtual globes through spatial thinking: helping users ask "why?"
Proceedings of the 13th international conference on Intelligent user interfaces
iBookmark: locative texts and place-based authoring
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Graph-Based Registration of Partial Images of City Maps Using Geometric Hashing
GbRPR '09 Proceedings of the 7th IAPR-TC-15 International Workshop on Graph-Based Representations in Pattern Recognition
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Graph-based markerless registration of city maps using geometric hashing
Computer Vision and Image Understanding
Photographer paths: sequence alignment of geotagged photos for exploration-based route planning
Proceedings of the 2013 conference on Computer supported cooperative work
The path is the reward: considering social networks to contribute to the pleasure of urban strolling
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 6th International Conference on Communities and Technologies
Location as interaction: exploring blended spaces in the global village
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Tourism provides over six percent of the world's gross domestic product. As a result, there have been many efforts to use technology to improve the tourist's experience via mobile tour guide systems. One key bottleneck in such location-based systems is content development; existing systems either provide trivial information at a global scale or present quality narratives but at an extremely local scale. The primary reason for this dichotomy is that, although good narrative content is more educationally effective (and more entertaining) than a stream of simple, disconnected facts, it is time-intensive and expensive to develop. However, the WikEar system uses narrative theory-informed data mining methodologies in an effort to produce high-quality narrative content for any location on Earth. It allows tourists to interact with these narratives using their camera-enabled cell phones and an innovative interface designed around a magic lens and paper map metaphor. In this paper, we describe a first evaluation of these narratives and the WikEar interface, which reported promising, but not conclusive, results. We also present ideas for future work that will use this feedback to improve the narratives.