Extending Fitts' law to two-dimensional tasks
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Tactons: structured tactile messages for non-visual information display
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Waypoint navigation with a vibrotactile waist belt
ACM Transactions on Applied Perception (TAP)
Cutaneous grooves: composing for the sense of touch
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
A predictive model of menu performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target acquisition with camera phones when used as magic lenses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented reality target finding based on tactile cues
Proceedings of the 2009 international conference on Multimodal interfaces
A comparison of ray pointing techniques for very large displays
Proceedings of Graphics Interface 2010
Using intelligent natural user interfaces to support sales conversations
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Spatially distributed tactile feedback for kinesthetic motion guidance
HAPTIC '10 Proceedings of the 2010 IEEE Haptics Symposium
TIKL: Development of a Wearable Vibrotactile Feedback Suit for Improved Human Motor Learning
IEEE Transactions on Robotics
Vibrotactile Guidance Cues for Target Acquisition
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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Visual search in large real-world scenes is both time consuming and frustrating, because the search becomes serial when items are visually similar. Tactile guidance techniques can facilitate search by allowing visual attention to focus on a subregion of the scene. We present a technique for dynamic tactile cueing that couples hand position with a scene position and uses tactile feedback to guide the hand actively toward the target. We demonstrate substantial improvements in task performance over a baseline of visual search only, when the scene's complexity increases. Analyzing task performance, we demonstrate that the effect of visual complexity can be practically eliminated through improved spatial precision of the guidance.