People, places, things: web presence for the real world
Mobile Networks and Applications
Understanding and Using Context
Personal and Ubiquitous Computing
Token-Based Acces to Digital Information
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Requesting Pervasive Services by Touching RFID Tags
IEEE Pervasive Computing
Bridging the physical and virtual worlds by local connectivity-based physical selection
Personal and Ubiquitous Computing
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting Mobile Service Usage through Physical Mobile Interaction
PERCOM '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications
An Assessment of NFC for Future Mobile Payment Systems
ICMB '07 Proceedings of the International Conference on the Management of Mobile Business
Touch-based user interface for elderly users
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Mobile interaction with web services through associated real world objects
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Physical mobile interaction with dynamic physical object
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information
AmI '08 Proceedings of the European Conference on Ambient Intelligence
New research perspectives on Ambient Intelligence
Journal of Ambient Intelligence and Smart Environments
Haptic interaction becomes reality
Journal of Ambient Intelligence and Smart Environments
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
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Linking things in the physical world with related digital resources and content in the virtual world is one of the visions of ubiquitous computing. Radio frequency identification tags, more specifically NFC tags, attached to the things and places in the physical world and using personal mobile devices equipped with readers to access the services and information associated to the tags, is studied in this paper. Eight trials representing different applications are described and the results of user experiments are reported. The main design findings are as follows: the standard size of the tag may be too limiting, we should allow tags of different visual appearance, form and size; the spatial positioning of tags in the physical interaction space gives a designer a lot of freedom but may also pose the risk of inconsistent and haphazard designs; complexity of the interaction task may be divided between using menus and keys of the personal device or using multiple tags; consistent and prompt feedback is important, feedback should use suitable modalities, including haptic feedback; the service or information provided should ex-ploit location information, i.e. the place of the specific tag, and finally fallback plans for unoperational or broken tags should exist.